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	<description>Juegos de estrategia y simulación</description>
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		<title>An Impossible War</title>
		<link>https://bellica3g.com/en/product/una-guerra-imposible/</link>
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		<dc:creator><![CDATA[Francisco]]></dc:creator>
		<pubDate>Fri, 25 Apr 2025 15:25:34 +0000</pubDate>
				<guid isPermaLink="false">https://bellica3g.com/product/una-guerra-imposible/</guid>

					<description><![CDATA[<p>Step into the heart of the First Carlist War (1834–1838), a pivotal yet often overlooked conflict in Spanish history. An Impossible War recreates the main theater of operations while expanding the action across the entire Spanish territory.</p>
<p>This two-player, medium-complexity card-assisted block game puts you in command of the forces that shaped the future of a nation. Will you rewrite history or uphold the legacy of the past? The fate of Spain is in your hands.</p>
<p>The game is fully in English.</p>
<p>The post <a href="https://bellica3g.com/en/product/una-guerra-imposible/">An Impossible War</a> appeared first on <a href="https://bellica3g.com/en/">bellica3g</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><strong>The First Carlist War</strong> was a civil war that ravaged Spain between 1833 and 1840. Upon the death of Ferdinand VII, using the succession conflict between his daughter Isabella and his brother Carlos as a pretext, supporters of liberalism clashed with defenders of tradition. Carlism gained its strongest foothold in Navarre, the Basque Provinces, and neighboring territories—the North—where the main campaigns, battles, and sieges took place.</p>
<p>Tomás de Zumalacárregui organized the Carlist forces into an army capable of fighting the liberal government troops. Despite being outnumbered, he took advantage of his strengths and the enemy’s weaknesses to defeat them and consolidate his control over a region where the geography and popular support were in his favor.</p>
<p>The Carlist objective was to capture a city. They laid siege to several, but failed to take any, and Zumalacárregui died while besieging Bilbao in June 1835. Expeditions were sent to encourage uprisings in the rest of Spain, but the liberals relentlessly pursued them. Don Carlos himself led an expedition that reached the gates of Madrid in September 1837, but was unable to take the capital.</p>
<p>At the end of 1836, Baldomero Espartero became commander-in-chief of the liberal army. Under his leadership, the troops improved their performance and carried out a relentless campaign to crush the enemy. Carlism was far from defeated, but its chances of winning the war had vanished, while internal divisions grew.</p>
<p>In August 1839, peace supporters laid down their arms with the Embrace of Vergara, while Don Carlos and those refusing to surrender crossed the border into France. In the Maestrazgo and Catalonia, the Carlists would not be defeated until July 1840.</p>
<p>&#8212;</p>
<p><strong>An Impossible War</strong> is a game about the decisive years of the First Carlist War in the North. Infantry and cavalry are represented by blocks, which introduce fog of war into operations. There are also artillery counters (field and mountain artillery) and logistics units (supply trains and backpacks).</p>
<p>The main map is a point-to-point board covering the northern theater of operations: Navarre, the Basque Country, and surrounding areas of La Rioja, Burgos, and Cantabria. In addition to provincial capitals, major towns and other localities are shown, along with primary and secondary routes of communication. There is also a smaller map of the rest of peninsular Spain, showing the regions affected by the Carlist uprising and allowing expeditions being launched from the North.</p>
<p>Each turn, players compete for initiative and carry out a variable number of actions. There is also a card deck for each side, including historical, operational, and tactical events. The cards add background and unpredictability to the game, helping make each session different. This is NOT a card-driven game, but one <strong>assisted</strong> by cards.</p>
<p>An Impossible War simulates the historical conflict, which featured numerous skirmishes, few major battles, and significant siege warfare. It is an asymmetric game in which each side has strengths and weaknesses. Players must exploit their advantages and mitigate their disadvantages to achieve victory.</p>
<p>The Carlist player must make use of superior mobility and unit quality to consolidate territory, wear down the enemy, and threaten cities. The Liberal player must contain and suppress the insurrection; they have more troops, but of lower quality and plagued by logistical nightmares. Additionally, they must quell uprisings and chase down Carlist expeditions across the rest of Spain.</p>
<p>&#8212;</p>
<p><strong>Game Contents:</strong></p>
<p>1 Main map (Northern map)<br />
1 Regional map of the rest of Spain<br />
1 Battlefield board<br />
1 Rulebook<br />
1 Playbook<br />
2 Player aid sheets<br />
73 wooden blocks (48 blue, 25 red)<br />
1 sheet of 18 mm stickers<br />
2 punchboards with 18 mm tokens<br />
72 cards (36 Liberal, 36 Carlist)<br />
10 artillery tokens (wooden)<br />
4 six-sided dice<br />
2 cloth bags</p>
<p>&#8212;</p>
<p>ALL GAME COMPONENTS ARE IN ENGLISH</p>
<p>The post <a href="https://bellica3g.com/en/product/una-guerra-imposible/">An Impossible War</a> appeared first on <a href="https://bellica3g.com/en/">bellica3g</a>.</p>
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		<title>Age of Muskets Vol. I. Tomb for an Empire</title>
		<link>https://bellica3g.com/en/product/the-tomb-of-an-empire/</link>
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		<dc:creator><![CDATA[idento]]></dc:creator>
		<pubDate>Thu, 20 Apr 2023 08:26:12 +0000</pubDate>
				<guid isPermaLink="false">https://bellica3g.com/index.php/product/la-tumba-de-un-imperio/</guid>

					<description><![CDATA[<p>The Age of Muskets Volume 1: The Tomb of an Empire</p>
<p>The post <a href="https://bellica3g.com/en/product/the-tomb-of-an-empire/">Age of Muskets Vol. I. Tomb for an Empire</a> appeared first on <a href="https://bellica3g.com/en/">bellica3g</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>&#8220;Tomb for an Empire&#8221; simulates the conflict that took place in the Iberian Peninsula from 1808 to 1814. It was a complex war that involved diverse interests and troops from many nations. Great Britain sent her troops to defend Portugal, within the context of the European Coalitions against France. In Spain proper the war, which presented certain aspects of a civil war, saw an uneasy alliance of reformists and traditionalists under the name of &#8220;Patriots&#8221; facing the puppet King Jose I Bonaparte and the occupation army; composed mainly of French but also of Italians, Neapolitans, Poles, Germans, Swiss, Dutch and even Spaniards (known as &#8220;Juramentados&#8221;). Spaniards, British and Portuguese form the Allied side France and her allies and satellites form the Imperial side. A player (or team) control each side. The game allows to play the war beginning on July 1808 to April 1814, or on several later dates &#8211; November 1808, May 1809, January 1810, January 1811 or February 1812. It is also possible to play only certain parts (e.g. The War in Levante 1809 &#8211; 1813), individual campaigns (Napoleon&#8217;s 1809) or just battles (Salamanca, Vitoria &#8230;)<br />
The title highlights the importance that the fight in Spain had for the Napoleonic Empire.<br />
Each game contains:<br />
&#8211; 2 70&#215;50 cm maps (form a 70&#215;100 cm map of the Iberian Peninsula)<br />
&#8211; 8 battlefield terrain overlays<br />
&#8211; 2 sets of Player Aid Sheets (3 sheets per set)<br />
&#8211; 3 HQ Display Sheets<br />
&#8211; 2 ten sided dice<br />
&#8211; 1 set of Army Sheets<br />
&#8211; 1264 counters (6 counter sheets)<br />
&#8211; 1 “Age of Muskets Series Rules&#8221; booklet<br />
&#8211; 1 “Tomb for an Empire” booklet including special rules, scenarios, historical notes and designer notes.</p>
<p>&#8220;Tomb for an Empire&#8221; is not just a game. It&#8217;s a whole gaming experience that includes 6 introductory battle scenarios and 18 campaign scenarios of increasing complexity, from Bailen (lasting less than one full turn) to the full campaign starting any year of the war (scenarios 14 to 18). Each turn gives a lot of itself and many things can happen in each of them. It is the first volume of the Series &#8220;The Age of Muskets&#8221;.</p>
<p>The game is in English but you will find on this page (Player Support) the files in Spanish needed to play – Help Sheets, Rules and Scenarios.</p>
<p>No shipping costs in Spain</p>
<p>The post <a href="https://bellica3g.com/en/product/the-tomb-of-an-empire/">Age of Muskets Vol. I. Tomb for an Empire</a> appeared first on <a href="https://bellica3g.com/en/">bellica3g</a>.</p>
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		<title>Santa Cruz 1797</title>
		<link>https://bellica3g.com/en/product/santa-cruz-1797/</link>
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		<dc:creator><![CDATA[idento]]></dc:creator>
		<pubDate>Thu, 20 Apr 2023 08:22:09 +0000</pubDate>
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					<description><![CDATA[<p>THE GAME IS BEIN REPRINTED. WE WILL NOTICE WHEN IT BECOMES AVAILABLE.</p>
<p>Early morning on July 25, 1797... A squadron of His Britannic Majesty under the command of Lord Admiral Horatio Nelson set out to assault the fortifications of Santa Cruz de Tenerife. The fight would be desperate and the first light of day would find the</p>
<p>On this occasion, in addition, Nelson lost his right arm due to an impact from a cannon (“El Tigre”) that is still preserved in the Museum of the Castle of San Cristobal, in Tenerife.</p>
<p>Santa Cruz 1797.</p>
<p>It is a game for two players in which each player has a well-defined role: the British must storm the city and occupy its key points while defeating the Spanish military forces, the Spanish must wait to see where his opponent lands and then launch into a tenacious and aggressive defense to defeat him.</p>
<p>The game is blocky and works with a card engine that allows players to act on the opponent's turn and creates a situation of unparalleled tension and uncertainty until the end of the game.</p>
<p>The post <a href="https://bellica3g.com/en/product/santa-cruz-1797/">Santa Cruz 1797</a> appeared first on <a href="https://bellica3g.com/en/">bellica3g</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Early morning July 25, 1797&#8230;</p>
<p>A squadron of His Britannic Majesty under the command of Lord Admiral Horatio Nelson set out to assault the fortifications of Santa Cruz de Tenerife.</p>
<p>The fighting would be desperate and the first light of day would find the British troops scattered and under Spanish fire. Except for partial successes, the attack would be a complete failure and finally the survivors of the landing would end up capitulating and re-embarking.</p>
<p>On this occasion, in addition, Nelson lost his right arm due to an impact from a cannon (“El Tigre”) that is still preserved in the Museum of the Castle of San Cristobal, in Tenerife.</p>
<p>Santa Cruz 1797.</p>
<p>It is a game for two players in which each player has a well-defined role: the British must storm the city and occupy its key points while defeating the Spanish military forces, the Spanish must wait to see where his opponent lands and then launch into a tenacious and aggressive defense to defeat him.</p>
<p>The game is blocky and works with a card engine that allows players to act on the opponent&#8217;s turn and creates a situation of unparalleled tension and uncertainty until the end of the game.</p>
<p>The post <a href="https://bellica3g.com/en/product/santa-cruz-1797/">Santa Cruz 1797</a> appeared first on <a href="https://bellica3g.com/en/">bellica3g</a>.</p>
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		<title>Campaign Commander Vol. I. Roads to Stalingrad</title>
		<link>https://bellica3g.com/en/product/highways-to-stalingrad/</link>
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		<dc:creator><![CDATA[idento]]></dc:creator>
		<pubDate>Thu, 20 Apr 2023 08:20:20 +0000</pubDate>
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					<description><![CDATA[<p>Campaign Commander Volume I: Roads to Stalingrad.</p>
<p>The post <a href="https://bellica3g.com/en/product/highways-to-stalingrad/">Campaign Commander Vol. I. Roads to Stalingrad</a> appeared first on <a href="https://bellica3g.com/en/">bellica3g</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>&#8220;Roads to Stalingrad&#8221; is the first volume of the Campaign Commander Series and depicts the campaign in southern Russia from the summer of 1942 to the end of the winter of 1943. After a terrible first winter in Russia, the German troops reorganized and readied themselves to launch the offensive to end the war. The soviets got ready first; they launched an attack to retake Kharkov that ended in disaster for the troops involved. After finishing this offensive the Axis forces &#8211; numbering many Hungarians, Romanians and Italians &#8211; launched, at the beginning of July 1942 the operation code named &#8220;Case Blue&#8221;. German advance seemed unstoppable, reaching the Caucasus and the banks of the river Volga. At the city of Stalingrad the German army would experience a real nightmare fighting through August to October in an attempt to conquer it. Control of the city meant that the Germans could cut the traffic along the Volga, while for the Soviets it became a symbol of resistance against the invaders. Both Stalin and Hitler sent more and more troops to the cauldron of that destroyed city, into the fiercest and bloodiest battle ever known in history. In the event, conquering the city was rather useless to the Germans since, beginning on the 19th of November, Operation Uranus was launched and Marshall Zhukov could trap the German 6th Army into the ruins just won. . Successive soviet offensives destroyed the Italian, Romanian and Hungarian armies on the river Don, forcing the Germans to evacuate their conquests in the Caucasus and endangering even the survival of the whole German Army Group South Only the timely intervention of Marshall Erich von Manstein allowed the Germans to stop the Soviet advance and stabilize the front, thus saving an already catastrophic situation.<br />
The game is played at the operational level &#8211; with a zonal map at a 1:120000 scale. Designed for two players, one handles the Axis while the other commands the Soviets. The game has an estimated playing time of 3-4 hours and uses a double system of counters/map and cards in its mechanics. Players must use appropriately their troops and resources to obtain victory points either by destroying enemy forces or by occupying cities on the map. This is not a card driven game, cards are used for causing certain events, influence the outcome of battles and to place on map the necessary resources and reinforcements to fight on.<br />
The game starts in summer, the Axis player has the initiative and will mercilessly and relentlessly pound the Soviets. The Soviet player will have to hope for the winter &#8211; a card to be played given certain conditions &#8211; to stop the Axis advance and defeat them.<br />
As the other titles in the series, this game has very simple rules and has been designed to make games wholly interactive, creating a solid and enjoyable experience for those who simply cannot find the time and space to play a longer and more complex game.<br />
The Axis player must face the historical disjunctive, should he concentrate on taking the Caucasus, Stalingrad or both? The Soviet player will have to be patient and force his enemy to overextend his resources, at the same time managing to accumulate forces for a lethal winter offensive.</p>
<p>Each game contains:<br />
&#8211; 1 80 x 60 cm map of southern Russia, Ukraine and the Caucasus.<br />
&#8211; 2 d10 dice<br />
&#8211; 176 counters -5/8 inch size- (1 countersheet)<br />
&#8211; 1 Campaign Commander Series Rules and Roads to Stalingrad Exclusive Rules and historical and design notes.<br />
&#8211; 70 cards (divided in two decks plus aids and promotional)<br />
&#8211; 3 Plastic bags</p>
<p>The game is COMPLETELY IN ENGLISH, rules and cards included!</p>
<p>ENGLISH EDITION ONLY AVAILABLE IN SPECIALIZED STORES</p>
<p>The post <a href="https://bellica3g.com/en/product/highways-to-stalingrad/">Campaign Commander Vol. I. Roads to Stalingrad</a> appeared first on <a href="https://bellica3g.com/en/">bellica3g</a>.</p>
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		<title>Campaign Commander Vol. III. Punic Island</title>
		<link>https://bellica3g.com/en/product/punic-island/</link>
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		<dc:creator><![CDATA[idento]]></dc:creator>
		<pubDate>Thu, 20 Apr 2023 08:17:29 +0000</pubDate>
				<guid isPermaLink="false">https://bellica3g.com/index.php/product/isla-punica/</guid>

					<description><![CDATA[<p>The third volume in the Campaign Commander Series and simulates the campaign that the Romans and Carthaginians fought in Sicily and North Africa during the First Punic War. The system takes away from Second World War and goes to Ancients.</p>
<p>The post <a href="https://bellica3g.com/en/product/punic-island/">Campaign Commander Vol. III. Punic Island</a> appeared first on <a href="https://bellica3g.com/en/">bellica3g</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>“Punic Island” is the third volume in the Campaign Commander series and simulates the campaign for Sicily and North Africa during the First Punic War. The system takes away from Second World War and goes to Ancients. In 264 Roma was summoned to Messina by Mamertines mercenaries to help in their quarrel with Cartage, the main power in Sicily. Carthaginians count on Hiero the Tirant of Syracuse to help defeating the Mamertines. Here begins the First Punic War. Romans and Carthaginians fought for 22 year over Sicily and in North Africa. Rome emerged victorious and Cartage was obliged to quit his long standing presence in Sicily. The land campaign was a long string of Roman victories as city after city was subdued and every Carthaginian army was defeated in battle. Syracuse was forced to make an alliance with Rome and Cartage was left with only a few fortresses in the island.</p>
<p>Anyway the war was won and lost in the sea. The war saw the emergence of Rome as a sea-power and a long string of naval victories allow Roman troops to menace even Cartage proper. Only to be saved by Xantipus and his mercenary army at the Bagradas Plains battle. Naval warfare played a prominent role in this war and will give Carthage Senate his las blow. arthage tried to spend the Roman effort during the whole war. His strategy was of attrition and was unsuccessful; Rome never gave up a prize.</p>
<p>The game is developed in an operational scale – area-based map. It is designed for two players with one running the ROMAN forces and the other the CARTHAGINIAN forces -including Syracuse The game lasts approximately 3-4 hours and uses a two sided system to handle the mechanics of play: cards and counters. The players will have to use their troops and their resources to obtain victory points while eliminating enemy forces and occupying cities in the map. It is not a card driven game as the cards are used to bring about events that influence battles, secure reinforcements, and provide resources with which to carry on the fight.</p>
<p>The ROMAN player will be on the offensive during the whole game as he has to conquer the whole island to get victory. CARTHAGINIAN player focuses on spoiling Roman campaigns and plans with ambushes, sallies and bad weather cards. Also he has to recruit an army as he doesn´t has any at the beginning of the game.</p>
<p>The ROMAN player must plan his offensives carefully as he will need a new army and resources for each one. Also he will need to build a fleet his doesn´t have at the start of the war. The sea contest will be evenly match and you better take into account bad weather as it sinks more ships than enemy action.</p>
<p>Siege warfare takes a prominent role in this game as every city in the game map is a walled on with his own intrinsic garrison.</p>
<p>Like all the games of this Series, the rules are simple and straight forward. Our objective was to create games that are very interactive, and offer players a pleasant creative experience. We aim for solid games for players who do not have the time or the space to leave a game setup and in place over a long period of play.</p>
<p>Each game contains:</p>
<p>&#8211; 1 80&#215;60 cm map of Sicily and North Africa.</p>
<p>&#8211; two ten-sided dice</p>
<p>&#8211; 176 unit counters</p>
<p>&#8211; 1 Rules Book for the Series “Campaign Commander” and Exclusive Rules of “Punic Island”; historical and designer notes.</p>
<p>&#8211; 70 cards (divided in two decks, plus help cards)</p>
<p>&#8211; 3 plastic bags.</p>
<p>The game is COMPLETELY IN SPANISH, rules and cards included!</p>
<p>The post <a href="https://bellica3g.com/en/product/punic-island/">Campaign Commander Vol. III. Punic Island</a> appeared first on <a href="https://bellica3g.com/en/">bellica3g</a>.</p>
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		<title>Mediterranean Empires</title>
		<link>https://bellica3g.com/en/product/mediterranean-empires/</link>
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		<dc:creator><![CDATA[idento]]></dc:creator>
		<pubDate>Thu, 20 Apr 2023 08:13:41 +0000</pubDate>
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					<description><![CDATA[<p>Create, expand and defend your Empire throughout the Mediterranean of Classical Antiquity. Strategy game with card engine, between 2 and 8 players.</p>
<p>The post <a href="https://bellica3g.com/en/product/mediterranean-empires/">Mediterranean Empires</a> appeared first on <a href="https://bellica3g.com/en/">bellica3g</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Mediterranean Empires is a strategy game for 2 to 8 players representing the turbulent power struggle between the various powers of the Mediterranean Sea before the emergence of the Roman Empire, which after conquering the lands surrounding this sea called it Mare Nostrum (our sea). Each player will lead one of these empires, in his hand, the cunning and luck will guide either to victory or annihilation.</p>
<p>Mediterranean Empires is a game accessible to players of all levels of experience from 12 years, not a war-game but a simple strategy game. The game is designed to prime fun and playability, and the key to this is the constant interaction between players.</p>
<p>Each player has a deck of cards, these cards are the player&#8217;s resources (troops, fleets, leaders etc.). The game is played in 3 turns, each turn is divided into a variable number of rounds of play, players will not know how many rounds will be played since the end of the turn is decided by a dice roll.</p>
<p>The game has also a historical component. Each player controls an empire that has its own separate game deck with its own historic features. However in order to improve balance, fun and chance of victory, each deck is based on different periods of classical antiquity:</p>
<p>Greece: In the early V century B.C. Greek city-states waged war to each other for control of trade and limited arable land in mountainous Greece. mong them two powers with a completely different concept of state, democratic Athens and militaristic Sparta These cities, and most of the others, were forced to form a common front after the invasion of the Persians, which gave rise to the so-called Persian Wars.</p>
<p>Macedonia: In the year 336 B.C. after the death of King Philip II, the great transformer of the army and the Macedonian Kingdom, Alexander III, his son, is elected king with only 20 years. Many challenges await, in the north Thracians and Illyrians, in the south of the riotous Greek city-states and &#8211; most difficult of all &#8211; the conquest of the Persian Empire already planned by his father. This young king eventually rose to all challenges and was remembered as Alexander the Great.</p>
<p>Persia: The western Satrapies of the Achaemenid Persian Empire. By the middle of IV century B.C. the Persian Empire was the greatest of the known world. Although far from the strength that had enjoyed 200 years before under its founder Cyrus the Great or just before the start of the Persian Wars under Darius, it was still a formidable enemy. Its wealth and the number of warriors forming in the army of the King of Kings were impressive.</p>
<p>Egypt: In two different periods from 525 to 404 BC and again from 343 to 332 B.C. the Achaemenids ruled Saitic Egypt, so called named for its capital Sais in the western arm of the Nile delta. However, between these two periods the Egyptians achieved independence from the Persians, largely with the help of Greek mercenaries. Egypt again became a powerful empire, again setting its sights on overseas expansion.</p>
<p>arthage: Territorial and commercial growth led the Carthaginians to be the first economic and military power in the western Mediterranean. In the early third century B.C. they came into contact with the other great republic of the time, Rome, which was also immersed in a large territorial expansion project. Conflicting aspirations of both republics caused the hatred and rivalry which provoked three long wars called Punic Wars.</p>
<p>Rome: The Roman Republic was a period of Roman history characterized by the expansion of this powerful city. In the second half of the third century B.C. Rome projected its power outside Italy, which led to a series of clashes with other major powers in the Mediterranean, defeating Carthage and Macedonia and annexing their territories.</p>
<p>Hispania: In the second century B.C. after the Roman victory over the Carthaginians in the Second Punic War, the southern coast of the Iberian Peninsula is subject to Rome, the various Hispanic peoples saw this as a breach of the covenants made with Rome, so they rebelled. The defence of Numantia by the Celtiberians and the Lusitanian revolt under the leadership of Viriato have gone down in history as a faithful reflection of the Spanish tenacity to defend their homes.</p>
<p>Gaul: The Celts called themselves galiain (i.e. Gauls). The so called Gaul was a group of villages composed of different tribes and ethnic backgrounds. In 56 BCE Julius Caesar intervenes, with the excuse of a war between the tribes of the Edui and Arverni, and the friendship with Rome of the first. In a few years Caesar subjected the whole of Gaul. All? Not quite! in the year 52 B.C. Gallic chieftain Vercingetorix revolted against Caesar, leading the Gallic tribes to expel the invader.</p>
<p>Components:</p>
<p>&#8211; Mounted full color game board: A Anciente map depicting the Mediterranean divided into historical regions used according to the scenario. n the board are the most important cities of antiquity represented by a symbol of the city (and a boat if the city has a port) and barbaric areas represented by a circle. Cities and barbaric areas are connected by roads and straits.</p>
<p>&#8211; 280 game cards over 8 decks of cards of 35 cards, one for each empire. In each deck you can find 7 different types of cards: Troops, Fleet, Leader, City Defence, Attack on City, Empire and Special Cards.</p>
<p>&#8211; 330 wooden disks: 32 fortification markers per Empire, 50 fortification neutral markers, 24 barbaric pacified zone markers.</p>
<p>&#8211; One 3/4&#8243; countersheet of die-cute counters.</p>
<p>&#8211; 12 wooden six-sided dice.</p>
<p>The post <a href="https://bellica3g.com/en/product/mediterranean-empires/">Mediterranean Empires</a> appeared first on <a href="https://bellica3g.com/en/">bellica3g</a>.</p>
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		<title>Campaign Commander Vol. II Coral Sea</title>
		<link>https://bellica3g.com/en/product/coral-sea/</link>
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		<dc:creator><![CDATA[idento]]></dc:creator>
		<pubDate>Fri, 14 Apr 2023 08:00:47 +0000</pubDate>
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					<description><![CDATA[<p>“Coral Sea” is a new volume in the Campaign Commander series and simulates the campaign in the South Seas of the Pacific between the spring of 1942 and the spring of 1943. La expansión japonesa llega a su límite en el archipiélago de las Islas Salomón y en Nueva Guinea</p>
<p>The post <a href="https://bellica3g.com/en/product/coral-sea/">Campaign Commander Vol. II Coral Sea</a> appeared first on <a href="https://bellica3g.com/en/">bellica3g</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>“Coral Sea” is a new volume in the Campaign Commander series and simulates the campaign in the South Seas of the Pacific between the spring of 1942 and the spring of 1943. The Japanese expansion reaches its limit in the archipelago of the Solomon Islands and New Guinea. The Japanese initial force, the Army of the South Seas, began to expand reducing the boundaries of the Australian defenses from its base in Rabaul, the logistic center of Japanese control in the zone. The naval-air battle of the Coral Sea was a hard blow for the Japanese force since the Soho, their light aircraft carrier, was sunk, and the amphibious invasion force destined to take Port Moresby had to return to Rabaul without fulfilling their mission.<br />
Afterwards the imperial forces tried to take Port Moresby by a ground assault, extending their way along the Solomon Islands creating air bases and observation stations throughout the archipelago. The Japanese forces were thus threatening naval communications between the United States and Australia.<br />
In response, the Allies reinforced Australia and the New Caledonia zone looking for an opportunity to counterattack and to stop the imperial tide extending through the region.<br />
The return to Australia of veteran units from the Middle East allowed the Allies to initiate an offensive in Papua/New Guinea that would last six bloody months and result in the Allied recovery of the enclaves of Buna and Gona on the North coast of New Guinea.<br />
In the Solomon Islands the North American counterattack began August 8th, 1942 and led to a lasting and bloody campaign through February 1943, with successive attacks and counterattacks of both sides. Resulting in Guadalcanal Island back in American hands.<br />
In addition to the ground forces, the region saw much use of air and naval operations. Both navies accomplished herculean tasks to support their respective ground forces and supply them. Their importance was noticeable, so air attacks on navies were numerous, and expensive in lives, planes and ships. The last of them in this period was the battle of the Sea of Bismarck, which resulted in Allied air supremacy in the region. The Japanese Imperial navy based on the island of Truk made several raids in the region to support the small naval forces in the South Seas.<br />
But eventually the Japanese had to yield the initiative to the allies in the region as they exhausted their resources, fighting on two fronts. The Allies exhausted the Japanese offensive, and they prepare to take their own offensive. But that&#8217;s another story…<br />
The game is developed in an operational scale – area-based map with a scale 1:300,000. It is designed for two players with one running the JAPANESE forces and the other the ALLIED forces. The game lasts approximately 3-4 hours and uses a two sided system to handle the mechanics of play: cards and counters. The players will have to use their troops and their resources to obtain victory points while eliminating enemy forces and occupying cities in the map. It is not a card driven game as the cards are used to bring about events that influence battles, secure reinforcements, and provide resources with which to carry on the fight.<br />
In the beginning of the game the JAPANESE player will take the Initiative and will have to expand throughout the map to secure Victory Points. The ALLIED player is on the defensive, and will have to strength his forces as the game progresses. He will have to take advantage of every opportunity to inflict damage on the advancing Japanese forces. The island of Guadalcanal will be crucial as the game develops, as are the results of actions in Papua/New Guinea.<br />
Like all the games of this Series, the rules are simple and straight forward. Our objective was to create games that are very interactive, and offer players a pleasant creative experience. We aim for solid games for players who do not have the time or the space to leave a game setup and in place over a long period of play.<br />
The JAPANESE player must face the historical dilemma of concentrating on taking the Solomon Islands, Papua or both simultaneously. The ALLIED player will have to be patient and force his opponent to extend himself, by accumulating forces and to committing lethal offensives that put the forces of the Empire of the Rising Sun in check.</p>
<p>Components:<br />
&#8211; 1 80&#215;60 cm map of the South Seas of the Pacific, the Solomon Islands and Papua/New Guinea.<br />
&#8211; two ten sided dice<br />
&#8211; 176 unit counters<br />
&#8211; 1 Rules Book for the Series “Campaign Commander” and Exclusive Rules of “Coral Sea”; historical and designer notes.<br />
&#8211; 70 cards (divided in two decks, plus help cards)<br />
&#8211; 3 plastic bags.</p>
<p>The game is completely in Spanish.</p>
<p>The post <a href="https://bellica3g.com/en/product/coral-sea/">Campaign Commander Vol. II Coral Sea</a> appeared first on <a href="https://bellica3g.com/en/">bellica3g</a>.</p>
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